after hours sketches and tests, mostly using Isotropix Clarisse
DEM quickie, single tile for displacement and diffuse. Have to work this one up!
DEM quickie, single tile for displacement and diffuse. added some trees on this one
quick test with DEMs and fog
first scattering tests. there´s only one mesh in the scene, no optimization at all really.
one 3dcoat mesh an hdri and an atmosphere
blue marble texture tests. Was trying to figure out what the best way to make volumetric clouds out of the maps was